@startuml
sprite $ktor [48x48/16] {
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0000000000000003FFFC1000000000000000000000000000
000000000000003FFFFFC100000000000000000000000000
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0000000003FFFFFFFFFFFFFFFC1000000000000000000000
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000000CFFFFFFFFFFAFFFFFFFFFFFF710000000000000000
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00000000CFFFFFFFFAFFFFFFFFFFFFAFC100000000000000
000000000CFFFFFFFAFFFFFFFFFFFFAFFC10000000000000
0000000000CFFFFFFAFFFFFFFFFFFFAFFFC1000000000000
00000000000CFFFFFAFFFFFFFFFFFFAFFFFC100000000000
000000000000CFFFFAFFFFFFFFFFFFAFFFFFC10000000000
0000000000000CFFFAFFFFFFFFFFFFAFFFFFFC1000000000
00000000000000CFFAFFFFFFFFFFFFAFFFFFFFC100000000
000000000000000CFAFFFFFFFFFFFFAFFFFFFFFC10000000
0000000000000000CAFFFFFFFFFFFFAFFFFFFFFFC1000000
000000000000000006FFFFFFFFFFFFAFFFFFFFFFFC000000
0000000000000000007AAAAAAAAAAAEFFFFFFFFFFF300000
0000000000000000000CFFFFFFFFFFFFFFFFFFFFF4000000
00000000000000000000CFFFFFFFFFFFFFFFFFFF40000000
000000000000000000000CFFFFFFFFFFFFFFFFF400000000
0000000000000000000000CFFFFFFFFFFFFFFF4000000000
00000000000000000000000CFFFFFFFFFFFFF40000000000
000000000000000000000000CFFFFFFFFFFF400000000000
0000000000000000000000000CFFFFFFFFF4000000000000
00000000000000000000000000CFFFFFFF40000000000000
000000000000000000000000000CFFFFF400000000000000
0000000000000000000000000000CFFF4000000000000000
00000000000000000000000000000CF40000000000000000
000000000000000000000000000000300000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_KTOR(_alias) ENTITY(rectangle,black,ktor,_alias,DEV2 KTOR)
!define DEV2_KTOR(_alias, _label) ENTITY(rectangle,black,ktor,_label, _alias,DEV2 KTOR)
!define DEV2_KTOR(_alias, _label, _shape) ENTITY(_shape,black,ktor,_label, _alias,DEV2 KTOR)
!define DEV2_KTOR(_alias, _label, _shape, _color) ENTITY(_shape,_color,ktor,_label, _alias,DEV2 KTOR)
skinparam folderBackgroundColor<<DEV2 KTOR>> White
@enduml